tag:blogger.com,1999:blog-56470061156329505922023-06-20T05:16:59.353-07:00Worldbuilding - A Toe's PerspectiveAbout my efforts to build the kingdom of Hulgren.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.comBlogger40125tag:blogger.com,1999:blog-5647006115632950592.post-87301325800898404862011-03-06T22:58:00.000-08:002011-03-07T13:53:25.423-08:00*Cough*Wow, it's dusty in here. Apologies for being away for so long; my other blog has been eating my time. Anyway, I'm back now. As compensation, let's take a look at the Iceweaver Liana Nimiil.<br /><br />Liana has pale skin and hair. She is of average height. Her eyes appear to be covered by a thin coating of frost, her breath mists in warm climates, ice forms wherever she walks, and all water nearby freezes, up to a depth of 30'.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-84046653443611287192010-12-28T16:18:00.000-08:002010-12-28T16:22:35.977-08:00New Blog LaunchI've launched <a href="http://lunchingonlamias.blogspot.com">Lunching on Lamias</a>, which is a new blog for documenting a PbP Campaign I'm in, as well as any other games I get into and/or run. Thanks to Patrick W. for letting me use the "eating a monster concept.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-33414994517877556992010-12-28T11:50:00.000-08:002010-12-28T11:51:12.748-08:00Scratch ThatI'm going to create a new blog for the PbP Campaign. Disregard the post titled "New Content".C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-74585196467745796982010-12-24T12:32:00.000-08:002010-12-24T12:42:53.586-08:00New ContentWhile this is still going to be mostly used for discussing Hulgren, there's not that much more I can do in it without players. As such, while I will continue to post about Hulgren, as well as other stuff that has a bearing on it, I may be posting adventure logs for the play-by-post D&D 4e campaign that (should) start soon as well.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-58519586777026550852010-12-23T02:41:00.000-08:002010-12-23T02:52:36.632-08:00Under the Microscope - Part 1Alexis at The Tao of D&D posted a series of questions about a campiagn. I'm going to answer them from the point of view of a player in the play by post campaign I'm in.<br /><br /><div class="MsoNormal" style="font-family: inherit;"><b>1. How long has this present campaign been in existence?</b></div><div class="MsoNormal" style="font-family: inherit;">It hasn't started yet.<br /></div><div class="MsoNormal" style="font-family: inherit;"><br /></div><div class="MsoNormal" style="font-family: inherit;"><b>2. How many players do you have, and how many right now were present at the beginning of the campaign?</b></div><div class="MsoNormal" style="font-family: inherit;">As far as I know there will be six, not counting the DM.<br /><b></b></div><div class="MsoNormal" style="font-family: inherit;"><br /></div><div class="MsoNormal" style="font-family: inherit;"><b>3. How many of your players are family members?</b></div>None that I know of.<br /><div class="MsoNormal" style="font-family: inherit;"><b>4. How many of your present players began playing after the halfway point in the existence of your campaign? How many in the last year (if that applies)?</b></div><div class="MsoNormal" style="font-family: inherit;">N/A<br /><b></b></div><div class="MsoNormal" style="font-family: inherit;"><br /></div><div class="MsoNormal" style="font-family: inherit;"><b>5. How many long-term players (played for more than a third of the campaign) have you had that dropped out? Were any reasons given?</b></div><div class="MsoNormal" style="font-family: inherit;">N/A<br /><b></b></div><div class="MsoNormal" style="font-family: inherit;"><br /></div><div class="MsoNormal" style="font-family: inherit;"><b>6. How many short term players have you had since the campaign started who did not come back? How many of them gave a reason?</b></div>N/A<br /><div class="MsoNormal" style="font-family: inherit;"><b><br />7. How many of the players in your world have never played a role playing game before?</b></div><div class="MsoNormal" style="font-family: inherit;">There's one that has never played a pencil and paper game before. She has played things like Dragon Age, and other RPG computer games though. Not sure about the others.<br /></div><div class="MsoNormal" style="font-family: inherit;"><br /></div><div class="MsoNormal" style="font-family: inherit;"><b>8. Estimate the appearance rate of your players. How often does your campaign run?</b></div><div class="MsoNormal" style="font-family: inherit;">N/A<br /><b></b></div><div class="MsoNormal" style="font-family: inherit;"><br /></div><div class="MsoNormal" style="font-family: inherit;"><b>9. Name the three principle reasons for people not appearing in your campaign.</b></div><div class="MsoNormal" style="font-family: inherit;">N/A<br /><b></b></div><div class="MsoNormal" style="font-family: inherit;"><br /></div><div class="MsoNormal" style="font-family: inherit;"><b>10. How often is it that players in your campaign do not appear without having given a reason?</b></div><div class="MsoNormal" style="font-family: inherit;"><b><span style="font-weight: normal;">N/A<br /><u><b> </b></u></span></b></div><div class="MsoNormal" style="font-family: inherit;"><br /></div>C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-30851560224772851302010-12-23T01:42:00.001-08:002010-12-23T01:59:56.235-08:00Item - Blade of the Solstice (winter)Blade of the Solstice (winter): This powerful weapon is made from everlasting ice and has an intricate tracery of runes along the blade. Anyone that touches it is immediately frozen, and will melt unless taken to a skilled Iceweaver. As it approaches the winter solstice and the nights grow longer it gains power, and the runes take on a strange glow. Its also gains strength when there is a solar eclipse. If the winter solstice and a solar eclipse combine, it forms a shield and set of armor of the same material. They also have runes running over their surfaces, as well as deep within them. In addition the current owner will be bonded to the sword, gaining strength in the same cycle as the blade. The blade and wielder no longer lose power beyond the "halfway point" or when their strength returns to normal. They also gain Iceweaving abilities, and the power to transform themselves into an Ice Prince or an Animated Storm.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-83021612963394959192010-12-19T15:37:00.000-08:002010-12-24T11:23:09.901-08:00The VaenarOtherwise known as the Realm of Dreams, the Vaenar is a twisted shadow plane, filled with the tormented minds of those trapped within by the many fell creatures it has spawned. These include:<br /><br />Draehir: A form of incorporeal undead. The Draehir are a friendly race, to most. The calming, peaceful thoughts that those in their domains have influenced the Vaenar to the point that their homes have become an idealized world, resembling a form of heaven. However, they should not be underestimated. They have the ability to channel these thoughts and dreams to create lethargy and apathy. (See the planet of Miranda in <span style="font-style: italic;">Serenity</span>, but without the Reavers.)<br /><br />Night-ghasts: Trapping living foes within nighmares, the territory of the Night-ghasts is a twisted, foul realm. They can channel the dreams of those they have trapped to inflict pain and terror.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-64499534292071932392010-12-18T01:08:00.000-08:002010-12-18T01:48:20.071-08:00Winter Theme - Winter WarSince it's A. The holidays. And B. Frigging cold out. I figured I'd do some winter themed posts. So here's a version of Winter Wonderland:<br /><br />Death bells ring, are you listening?<br />In the snow blood is glistening,<br />A terrible sight, but we're hunting tonight!<br />Stalking in a winter-sundered land.<br /><br />Swiftly now, look up above!<br />Do you see the Blood Dove*?<br />Kill it fast, there's a night-ghast.<br />Stalking in a winter-sundered land.<br /><br />In the city we can slay;<br />Kill as we please!<br />But not today,<br />For I'm starting to sneeze.<br /><br />To return to the fire,<br />Is our desire.<br />Tally our kills, and cure the ills gained,<br />Stalking in a winter wonderland.<br /><br />*The Blood Dove is taken from Telecanter.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-86828691827492125342010-12-13T20:23:00.001-08:002010-12-15T14:22:22.306-08:00Sneaky Oddness - We Did What!?!Again, for a reddit challenge, this time the same one:<br /><br />Okay, I wouldn't suggest doing this often, lest you lose your players.<br /><br />Here goes: The players have found a tower, or some other structure. It's pretty obviously abandoned but there are preserved - smoked, pickled, etc. - meats there. This should come after a long time out, and be reasonably easy to fortify, so that they have a reason to stop and stay there. The next morning after a feast on these (of course you can't force them to eat them, but it's up to you to give them a good reason for it.) they are awakened by an attack from whatever the local Orc-Equivalent is. When they arrive at the next town, they find that it's almost depopulated. When they ask around they find that the things that attacked you at the structure were taking and eating, and those preserved meats they ate were actually villagers.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-18578097764568494422010-12-13T19:59:00.000-08:002010-12-13T20:00:48.259-08:00Character - Created By OtherSomeone on reddit offered to create characters for any system. As such I've commissioned five characters in my system.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-17143377753720445592010-12-09T15:04:00.000-08:002010-12-10T09:38:04.576-08:00Mythology - Part 1: Kaserathi Legends: The ProtectorateLong ago, in the Getring, we were one. Then came the Protectorate. For years we lived in peace with them. But as time went on, more and more of the Kes-kin were... Taken. They returned, yes, some of them. But they were covered in wounds that did not bleed, and began to stink. Protectorate. Pah - They did nothing to protect us! We fed them, housed them, raised their young as our own, yet what we got in return was death! In the end we fled their rule, and left our homes far behind. When we arrived here we split apart, and swore never to come together again that our people might survive if the land turned on us once more.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-61397204754106924902010-12-09T08:23:00.000-08:002010-12-09T13:46:14.144-08:00Sneaky OddnessInspired by the second weekly challenge in /r/rpg (Yes, I know that I posted one from the same inspiration yesterday. I got in on it late.):<br /><br />The party arrives in a small town (For my game The Hamlet of Hysionat) in the center of a massive storm system. The party has obviously wandered astray somehow, but they shouldn't realize how badly yet. The town has a completely random population, composed of young, old, and in between. The exception is that no-one under the age of 13 lives there. They will gradually become more and more uneasy as half remembered faces assail them from every side. What it is, is the City of Suicides. All those who kill themselves non-altruistically go here after dying. If the party stays too long, they will begin to see the wraiths of those who killed themselves in their individual pasts. This will eventually lead to pleas for them to stay and "help".If they agree they will be found dead the next morning unless they pass a skill check.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-35934482049313742612010-12-08T16:22:00.000-08:002010-12-09T07:13:28.528-08:00Creatures and CulturesThe Warg:<br /><br />From the histories of Clan Torvin, presumed lost in the Mage-tears Range ten years ago:<br /><br />The first Warg was found by Clan Morgris, starved and near to littering. They took it in, found that they could bond the pups to their own, and that the change bred true with the dog packs they had. Much of the Morgris wanted to keep this new advantage for themselves, which led to the Clan-Wars [history kept by Clan Kaevorn]. In the end all the Clans received a Warg-bond. But while it provides an advantage in battle, those who have bonded take on the characteristics of the Warg, and the Wargs take on the traits of their partners, with the end result being a complete change of form for both, and by this means the Clans and Packs are strengthened. But until the change is complete they pay for their choice; they become outcasts, forming their own groups until the self-shifting is complete.<br /><br />Later note: Created for a Reddit challenge in /r/rpg.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-73817341286811592812010-11-28T07:02:00.000-08:002010-11-28T07:49:52.835-08:00Potions - Part 1: Unexpected DilemmasI hadn't thought about making potions much. But, as it turns out, I now have to work out a good system for doing so. Why? In my post on <a style="color: rgb(255, 255, 0);" href="http://world-buildingatoesperspective.blogspot.com/2010/11/strange-and-lethalish-thiefs-bane.html">Thief's Bane</a> I mention that it can be removed by soaking the afflicted body part in Cyterii and list what it's made of. So now anyone who's playing this knows (No-one that I know of, but I can hope, right?) that Darktainted Liza-grass, Ashen Hunterleaf, and Death's-touch Mushrooms can be turned into something. They'll be angry (and rightly so) if I say they can't make it. So what to do? I'll be working out a suitable process in a later post. If you have any ideas let me know!C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-37331550122770425702010-11-28T05:07:00.000-08:002010-11-28T05:33:52.123-08:00The Strange and Lethalish - Lightening BoltWhen you first encounter a Lightening Bolt you appear to have been struck by an extremely small bolt of lightning. That's it. However, the next time you sleep all objects that you were carrying at the time you were struck begin to float away. Only recommended for use in indoor settings.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-16752503354589699002010-11-28T04:42:00.000-08:002010-11-28T06:59:02.013-08:00Let's Say You Find An Inscription...Or a scroll, or anything else with writing on it, but you don't know what it says. Write one line from a song, a bit of a poem, an excerpt from a book, anything like that. Then you pull whatever you can from it. For example:<br /><br />The Deathborn.<br /><br />Half a hundred Teraniirs were hunting on the height; illuminated there for all, by the shadows of the night.<br /><br />What can they get from it? I can think of a few things that this could provide hooks for:<br /><br /><ol><li>The players now know that there's something called Deathborn.<br /></li><li>They now know that some group of people used to be able to see in the dark by some unknown method.<br /></li><li>There was a group of things hunting somewhere. Perhaps they still are?<br /></li><li>Where was this anyway? I've never heard of a Teraniir.<br /></li></ol>What are your thoughts on what they might find interesting in it?C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-39274639810784838412010-11-26T23:18:00.000-08:002010-11-28T07:01:57.973-08:00The Strange and Lethalish - Thief's BaneA gelatinous creature. When placed in a pocket or pouch it attaches itself to any hand other than that of the owner. It then proceeds to digest everything but the bones, which it binds to the wrist stump. A Thief's Bane can be removed by soaking the affected limb in Cyteri, which is a combination of Darktainted Liza-grass, Ashen Hunterleaf, and Death's-touch Mushrooms.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-6054884086350386982010-11-26T16:07:00.000-08:002010-11-27T02:35:45.651-08:00Thoughts on Written ExpressionI'm working on a separate script for my world.<br /><div style="text-align: left;">Here's a few things to set the tone of the language. 1s are straight lines, 0s are dots ---s are splits between symbols.<br /></div><div style="text-align: center;"><br />1<br />1<br />1<br />1<br />1<br />1...1<br />1.......1<br />1..........1<br />0..................0<br />----------------<br />1.......1<br />1....1<br />1<br />0<br />1<br />1....1<br />1.......1<br />---------------<br />0....0....0<br />1....1....1<br />1...1...1<br />1..1..1<br />1.1.1<br />111<br />1<br />1<br />1<br />1<br />1<br />1.1.1<br />1..1..1<br />1...1...1<br />1....1....1<br />0....0....0<br />-------------------<br />1<br />0.1.0<br />1<br />0.1.0<br />1<br /><div style="text-align: left;">So if you were creating the next ones what would they look like? Best submissions get posted with credit to the author.<br /></div></div>C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-2188665096677310912010-11-24T22:11:00.000-08:002010-11-26T23:06:34.747-08:00The Strange And LethalishSimilar to Creature Features or Deadly Distractions from <a style="color: rgb(255, 255, 0);" href="http://recedingrules.blogspot.com/">Telecanter's Receding Rules</a>, this covers anything that's not really "deadly" as such, but poses a threat, or impedes the characters in some other way. There's going to be a series of these at some point but they'll probably be interspersed with the other posts so don't expect a nice string of them. Oh, and Happy Thanksgiving if you care.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-69223413541134578022010-11-24T05:11:00.000-08:002010-11-24T22:02:01.342-08:00House Rule: Quick Character GenerationMake a list of all playable races and classes in your campaign. Then roll for to determine what race and class you are.<br /><br />For example:<br /><br /><table><tbody><tr></tr><tr><td>Keserathi: 1<br /></td></tr><tr><td>Nilin: 2<br /></td></tr><tr><td>Normani: 3<br /></td></tr><tr><td>Geesten: 4<br /></td></tr><tr><td>Mistam: 5<br /></td></tr></tbody></table><br />So you roll: 1. You're a Keserathi. Now time to choose a class.<br /><br /><table><tbody><tr></tr><tr><td>Disciple: 1<br /></td></tr><tr><td>Soldier: 2<br /></td></tr><tr><td>Messenger: 3<br /></td></tr><tr><td>Priest: 4<br /></td></tr></tbody></table><br />And a 2. So you're a Keserathi Soldier.<br /><br />Be warned, though; this can cause some rather odd characters depending on the system you use it with.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-33759500535651225162010-11-24T04:56:00.001-08:002010-11-26T15:24:16.615-08:00Combat in Hulgren - Part 1: Basic RulesHP: Health Points, Hit Points, Damage to Death, whatever you want to call them they're a very important of combat in most systems. So how do they work in this?<br /><br />All characters have some amount of HP. How many is based on Physical Strength. Some Aspects and classes can increase the amount. Now, on to how much damage you can take:<br /><br />The Relation Between Physical Strength and Hitpoints: For each starting rank of Physical Strength a character gets 5 hitpoints. They gain 2 HP per level per rank of Physical Strength.<br /><br />Condition Boxes: All characters get two condition boxes at the start of the game. With higher PS and increased level the character gains more of them. Anytime a character is damaged by a weapon with a wound code they mark off a condition box of the correct type.<br /><br />The first two condition boxes are Light. The next three are Medium. The final five are Serious wounds. Whenever someone has marked off all of their non-serious Condition Boxes they must roll for unconsciousness against their total CB. When they have marked off all of their serious condition boxes they roll for death and go unconscious automatically.<br /><br />Unconsciousness: What happens to a character when they get knocked out is dependent on what the rest of the party and the enemies do. If the rest of the party chooses to defend them their opponents can't keep attacking the one that's out. If the enemies choose to keep attacking the same person then they can kill him/her by reducing their HP to -10 (this is to give party members a chance to rescue them.).<br /><br />Death: Barring insta-kill traps and the like, there are only two ways for the characters to die in this world: Using all serious condition boxes, or having their hitpoints reduced to 0. You should also take a look at <a href="http://recedingrules.blogspot.com/2010/10/on-death.html"><span style="text-decoration: underline;">this</span></a> and<a href="http://recedingrules.blogspot.com/2010/10/on-death-addendum.html"> this</a>.<br /><br />Anyway, let me know what you think.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-63186348677460844092010-11-23T11:44:00.000-08:002010-11-24T03:18:45.400-08:00Settings - Farewell to the Gesradir?You see, at the start of the blog I said that I wouldn't be using the any of the races from D&D. Thinking about it last night I came to the realization that Gesradir are actually quite similar to Gnolls. Should they stay?C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-61477829235155069512010-11-21T17:53:00.000-08:002010-11-23T12:41:07.465-08:00Colowbags and Other Strange ItemsBefore you ask where I got these from, they were captchas when I was commenting on something else.<br /><br />Colowbag: A small bag which renders magical substances harmless when stored in it.<br /><br />Aphorti: A drink that dulls the sense instantly making the mind more receptive to illusions. Usually combined with Marofi.<br /><br />Marofi: A powdered drug. It has many of the same properties as Aphorti. In addition it is a stimulant.<br /><br />Nalplays: A hallucinogen. Also a binding agent. Sometimes mixed with Marofi and Aphorti, then dried and cut into bars.<br /><br />Scedec: Marofi, Aphorti, and Nalplays. The properties of Marofi are enhanced as are those of Aphorti, but the hallucinatory traits of Nalplays are dampened.<br /><br />Cyteri:<br /><br />Tratedge:<br /><br />Woryinee:<br /><br />Conip: A magical powder. Upon skin contact, it the affected individual or group begins to have hysterics. Inhalation of the powder greatly enhances the properties. Often stored in Colowbags.<br /><br />Berfusts<br /><br />Catime:<br /><br />Aciner: A small jar which reverses the nullification of a Colowbag.<br /><br />Turii:<br /><br />Trinat:<br /><br />Catedd:<br /><br />Redle:<br /><br />Hundsor:<br /><br />Cothel:<br /><br />Caloca:<br /><br />Larralan:<br /><br />Scleake:<br /><br />Redot: A highly acidic drink. Favored by Keserathi.<br /><br />Deact: A magical liquid. Acts as a depressant.<br /><br />Cogbi: A magical receptacle. It is made of air with Runeflames in the sides. Increases the potency of magical substances stored within.<br /><br />Those without an entry are currently unknown. Any thoughts? All things that you come up withC'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-36525445258571241362010-11-21T16:59:00.001-08:002010-11-21T17:47:36.320-08:00So Who's This For?Just to clarify (so no-one gets confused because they were expecting a list of people/groups that can use these rules) I mean what kind of player is it set up for. The kind I grew up with. It's designed for the kind of person that, when asked to choose a specific body part to hit on a dragon, (they were super-high level - it was an attempt to balance the game) chooses the nards (doing 250 points of damage, at which time said dragon decides it's not going to put up with this sort of thing, and vacates the land of the living for more favorable realms). And yes that actually happened. They also have a talent for anti-climax. Another true story is that my dad once planted a Wall of Iron in the air above a Naga that was <i>supposed</i> to have been a huge fight. So I'm trying to make sure that they can still do that... But also that the DM doesn't lose <b>all</b> of their control over the game.<br /><br />Coming next time: Colowbags and Other Strange Items.C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0tag:blogger.com,1999:blog-5647006115632950592.post-61529251302935642502010-11-19T14:33:00.000-08:002010-11-21T15:36:21.645-08:00Magic Part 4 - The DisciplinesThis an updated list of the magical Disciplines. The basic list was first seen in Magic Part 2 - Magical Structure,and is composed of the "Core Disciplines". This list includes all the non-Core and Sub-Disciplines.<br /><br /><table><tbody><tr> <td style="font-weight: bold;">Hulgren </td> <td style="font-weight: bold;">World-Reacher </td> </tr> <tr> <td>Core<br /><span style="font-weight: bold;">Mindmagic</span> </td> <td style="font-weight: bold;">Core<br />Elemental</td> </tr> <tr> <td>Telepathy </td> <td>Flameturning</td> </tr> <tr> <td>Telekinesis </td> <td>Earthmoving</td> </tr> <tr> <td>Teleportation </td> <td>Stormweaving</td> </tr> <tr> <td>Empathic Magic<br /></td> <td>Seaweaving</td> </tr> <tr> <td><span style="font-weight: bold;">Planecasting </span><br />Darkturning<br />Summoning<br />Banishing<br /><span style="font-weight: bold;">Other/Minor</span><br />Lifeturning<br /></td> <td><span style="font-weight: bold;">Slipping</span><br />Lightkeeping<br />Planegating<br />Slipholding<br /><span style="font-weight: bold;">Other/Minor</span><br />Deathweaving<br /></td> </tr> <tr> <td>Plantweaving<br /></td> <td>Iceweaving<br /></td> </tr> <tr> <td><br /></td> <td><br /></td></tr></tbody></table>C'nor (Outermost_Toe)http://www.blogger.com/profile/01580315916281876117noreply@blogger.com0