Sunday, March 6, 2011


Wow, it's dusty in here. Apologies for being away for so long; my other blog has been eating my time. Anyway, I'm back now. As compensation, let's take a look at the Iceweaver Liana Nimiil.

Liana has pale skin and hair. She is of average height. Her eyes appear to be covered by a thin coating of frost, her breath mists in warm climates, ice forms wherever she walks, and all water nearby freezes, up to a depth of 30'.

Tuesday, December 28, 2010

New Blog Launch

I've launched Lunching on Lamias, which is a new blog for documenting a PbP Campaign I'm in, as well as any other games I get into and/or run. Thanks to Patrick W. for letting me use the "eating a monster concept.

Scratch That

I'm going to create a new blog for the PbP Campaign. Disregard the post titled "New Content".

Friday, December 24, 2010

New Content

While this is still going to be mostly used for discussing Hulgren, there's not that much more I can do in it without players. As such, while I will continue to post about Hulgren, as well as other stuff that has a bearing on it, I may be posting adventure logs for the play-by-post D&D 4e campaign that (should) start soon as well.

Thursday, December 23, 2010

Under the Microscope - Part 1

Alexis at The Tao of D&D posted a series of questions about a campiagn. I'm going to answer them from the point of view of a player in the play by post campaign I'm in.

1. How long has this present campaign been in existence?
It hasn't started yet.

2. How many players do you have, and how many right now were present at the beginning of the campaign?
As far as I know there will be six, not counting the DM.

3. How many of your players are family members?
None that I know of.
4. How many of your present players began playing after the halfway point in the existence of your campaign? How many in the last year (if that applies)?

5. How many long-term players (played for more than a third of the campaign) have you had that dropped out? Were any reasons given?

6. How many short term players have you had since the campaign started who did not come back? How many of them gave a reason?

7. How many of the players in your world have never played a role playing game before?
There's one that has never played a pencil and paper game before. She has played things like Dragon Age, and other RPG computer games though. Not sure about the others.

8. Estimate the appearance rate of your players. How often does your campaign run?

9. Name the three principle reasons for people not appearing in your campaign.

10. How often is it that players in your campaign do not appear without having given a reason?

Item - Blade of the Solstice (winter)

Blade of the Solstice (winter): This powerful weapon is made from everlasting ice and has an intricate tracery of runes along the blade. Anyone that touches it is immediately frozen, and will melt unless taken to a skilled Iceweaver. As it approaches the winter solstice and the nights grow longer it gains power, and the runes take on a strange glow. Its also gains strength when there is a solar eclipse. If the winter solstice and a solar eclipse combine, it forms a shield and set of armor of the same material. They also have runes running over their surfaces, as well as deep within them. In addition the current owner will be bonded to the sword, gaining strength in the same cycle as the blade. The blade and wielder no longer lose power beyond the "halfway point" or when their strength returns to normal. They also gain Iceweaving abilities, and the power to transform themselves into an Ice Prince or an Animated Storm.

Sunday, December 19, 2010

The Vaenar

Otherwise known as the Realm of Dreams, the Vaenar is a twisted shadow plane, filled with the tormented minds of those trapped within by the many fell creatures it has spawned. These include:

Draehir: A form of incorporeal undead. The Draehir are a friendly race, to most. The calming, peaceful thoughts that those in their domains have influenced the Vaenar to the point that their homes have become an idealized world, resembling a form of heaven. However, they should not be underestimated. They have the ability to channel these thoughts and dreams to create lethargy and apathy. (See the planet of Miranda in Serenity, but without the Reavers.)

Night-ghasts: Trapping living foes within nighmares, the territory of the Night-ghasts is a twisted, foul realm. They can channel the dreams of those they have trapped to inflict pain and terror.